Saturday, September 24, 2011

With School in full Swing....

Hopefully your projects are going well.   Don't forget to take pictures, videos and save students work  so you have it for your transparency.   Even if you have not done any thing with them it is better to collect them.  Remember you can have the kids responsible for this.

Tuesday, September 13, 2011

Project Plans

Finally back into the swing of things!  Like Mike said, we had a few heavy personal issues happen in August, but we're back in action, and happy to be here.  

I've also hit a technology snag.  Many of my students have not been issued their school computers as of right now.  We've been having a server malfunction at my school recently, and the IT geniuses are using all their time trying to get it fixed.  Laptop distribution has been put on hold for now.  Until further notice, I've got about 40% of my kids without computers, which makes the idea of asynchronous pairing even more difficult.  Also, the balance of my classes is unusually skewed this year.  One section of the class I want to do this project in has 21 students, and the other section has 11.  For this reason, I have decided to allow students to work with a partner in the same class as them, with the added requirement that they must share their work with the other class in a "guest speaker" format.  As of right now, I am still working on the logistics of this plan, and I'm thinking it might even become a video that they create and share somehow.  I'm not sure, though.  It's still a work in progress.

Luckily for me, all freshmen at my school are required to take a class called "Tech and Career," in which each of them is already required to use Google Docs.  Thanks to this class, I won't be responsible for introducing the overall technology idea to them, only the specific pieces I need them to use.  I'm thinking it might be fun to coordinate with the Tech teacher and see if there is a way students can get credit for this project in both classes.

Monday, September 5, 2011

Cathy's Digital Portfolio Project

 
I have already hit one snag with my student's creation of digital portfolios and that is they won't get their laptops for a while as we continue to work on moving into the new school. We are looking at the end of September and probably sometime in October.   I do have a portfolio template set up that they can use when they get their computers and it has a link to a video I found to help them copy the template to their account and then make it their own. I have created a website that the 7th grade teachers will be using to post assignments so the students will have access to them from home. My team will be discussing having all the assignments on one page vs having a page for each teacher. I created it with a page per subject but not everyone likes that idea.

I still need to discuss with our computer tech the students being able to use their laptop cameras. I am not hopeful about that and won't be bringing it up right away as he says he is still very busy with all our new technology and I know that's true.

I do intend to get my students set up and going on their e-mail if I can even before they get their laptops as most of them do have internet access at home anyway. Getting that going will be one less thing to have to teach them before we can get going on the portfolios.

I haven't forgotten the reverse teaching and am planning on assigning some Khan Academy math at some point in the year so they can come to class with some knowledge ahead of time. We have done a Scavenger Hunt through our new math books to help them become acquainted with all that's available in their new books. I would love to claim that as my idea but I got it from our 8th grade teacher and then tweaked it to fit the 7th grade book.

Thursday, September 1, 2011

Project Set-Up

I've been going all around the mulberry bush about my project. This is what I've finally landed on. I'm going to do a 'challenge activity' with my students that will tie into a novel we are reading. If it works out well, I would like to do more of them as the year goes along. The challenge will be available to students when they are finished with their traditional work and they will be expected to do the work independently. I will provide them with the challenge and give them a week of time to complete. It won't be required. Students will get credit for doing it or not. I won't give any assistance in the challenge. They have to figure out how to do it on their own. So...here is the first challenge from the book Countdown by Deborah Wiles.

Franny mentions her old school in comparison to her new school. Find the names of both the schools in Chapter 1 and then follow these steps.

1. Find out if each school is a real school.
2. If the school is real, find it on a Google Map.
3. Take a screenshot of each school that you find and upload it here.

BONUS:

Include a document with any other facts you find about the schools and/or the school websites. 

One of the challenges that I've had in the past is having enough work for students who finish early. This 'challenge' idea would provide extra work that is also self-directed and technology focused. 

These challenges will be part of the Moodle that I've created for ELA. I also have my school website up. I've put a blog up that I will write in every Friday to update the parents about what we've been doing. On my website I've also added a Photos page to post pictures and videos of our activities. The reason my blog is an iWeb blog and not a Blogger is because we are prohibited from using Blogger at my school. This will be a real downfall because iWeb blogs don't allow for comments to be posted without uploading through Mobile Me - which I'm also prohibited from doing. So parents will have to email comments. 


So that's my progress on my project.

Morrell's Project

Sorry for my absence on the blog for the month of August. A lot of personal stuff went down but I think I'm back on track. Posts the the blogs will be incoming this weekend.  Anyways here is what I'm going to be doing to get myself ready for the project and the execution of the project.

Like stated earlier I want the students to create a known plate boundary for each of the three types of boundaries using Google SketchUp. To do this I feel that I need to be more of an "expert" at SketchUp than I am or previously was during the STI2011 week. I'm going through more of the tutorials, even more than once so I have an idea of the questions that might be asked of me. I will more than likely respond with "What have you tried?" and "Have you asked your partner?" before leading them down the right path. Near the beginning we will all learn Google SketchUp together much like we did at the conference.

I still haven't decided on whether or not to use my school site that is already up and running or create some sort of blog or other website to house this. Pictures and videos that I take of the students during this process could become unruly in FirstClass as I don't have much space on the server. However the website, regardless of where it is hosted, will include a run down of what's going on in the class as well as pictures and video to be used as examples of the written descriptions. Finally when everyone is done their final product will be screen captured so I can upload it as a picture instead of a document.

Grading will be group based as well as individual. They will have a group grade on how well they completed the requirements and an individual grade for how much they contributed to the final product. I think I'm going to have it be a 70/30 split between individual and group. Not sure about that part yet.

What I need to do right away considering it's the beginning of school (finally! Two days closed because of Irene) is to send home a photo permission slip to parents. Other than that I think it'll be a trial by fire as the project progresses.


Thursday, August 18, 2011

How Computer Games Help Children Learn: Chapter 6

Image retrieved from: http://www.news.wisc.edu/13331


Chapter 6 The future: Urban Science

    In chapter 6, Shaffer highlights a game called Urban Science, where players take on the role of urban planners. In some ways, it is similar to SimCity. Many elements of designing a city are the same. However, Shaffer refers to SimCity as a “God” game because players can basically do whatever they want within the game. They can build or tear down at their pleasure. There is no real accountability for their actions nor any collaboration required as part of the game structure. As a result, SimCity does not provide any opportunity for an authentic learning experience or explore what it means to really be an urban planner. Urban Science on the other hand, is designed to replicate as much as possible an urban planning training practicum. Players are asked to view the virtual world through the epistemic frame of an urban planer. Just as in the previous chapters, Shaffer examines how this game allows players to develop skills, knowledge, identities, values, and epistemology that urban planner use to think in innovative ways in order to create a comprehensive plan for the virtual community. The hope of course, is that if players can learn to think like an innovative professional and solve problems in the virtual game world, that they will learn to be able to think like an innovative professional and solve problems in the real world.

    The rest of the chapter, Shaffer talks about his hopes for the future and the role that epistemic games will play in education. For the immediate future, he sees them being utilized in “third” spaces, such as summer camps, learning resource centers or after school programs- basically a place outside of a formal instruction, but also not just “free play”. The focus should be just on learning and not selling games or trying to get students to meet standards. Shaffer feels that as more of these epistemic games are developed, they will demonstrate what happens when you “think outside of the box” and will put pressure on schools to make needed changes to how they approach teaching.

    My final thoughts on this chapter is that Shaffer makes a very compelling case for looking to games as a way to help students prepare to become innovative professionals in the future. My only concern is that all the games that he discusses in the book still don’t seem to be widely available yet, which raises some questions since the first addition of the book was written in 2006. He does talk about commercial games that are available, but then points out all they are not really epistemic games. In all the case studies, he talks about the dramatic and measurable improvement that the participants seem to have after playing the games. So if the games are proven to be this effective, why are they not available yet?  My guess is that the games weren’t ready for market yet. They probably had a ton of bugs and didn’t have the look or feel of commercial games. In order to get the games ready for market, Epistemic Games probably needed to raise a boat load of capital. Now the investors probably want a return on investment, so when the games do become available, they will probably become commercial games. It seems the best way to test the games is to have a huge number of people play the games. If it were me, I would put then up on the internet and make them free for everyone.

Monday, August 15, 2011

How Computer Games Help Children Learn: Chapter 5


    A good majority of this chapter focuses on professional identity and how thinking and working like a innovative professional can help youngsters prepare for being successful as adults. To explore this topic, Shaffer discusses his experience of teaching a journalism practicum to a group of undergrads and grad students and goes into quite a lot of detail about what it means to be a professional journalist. He breaks down several key aspects of journalistic professionalism in regards to areas such as identity, skills, knowledge, epistemology and values. The big question raised in the chapter is how does a journalist become a “smart” journalist? Shaffer first discusses a schema-based view where developing a particular set of skills, values, and knowledge are used to solve problems. As he says, “learn the right facts and rules and belief, and then apply them in the right place” (p 140).  Another aspect he discusses is situated cognition, where “newcomers learn a community’s common ways of solving problems...by doing things that members of the community do”(p. 141). Basically, he is saying that another way journalists learn to be journalists is by acting like journalists and from learning from more experienced journalists. Becoming a member of a professional community helps to develop a strong sense of professional identity. New journalists can learn to solve problems by seeing how more experienced journalists solve them. While these aspects are important, they alone won’t make a “smart” journalist. The final aspect that Shaffer raises is needing an epistemic frame to tie everything together. As he explains, “epistemic frames are about setting the terms by which actions, decisions, and claims are judged and justified”(p. 163). The final step is learning to think like a professional is  being able to make smart decisions and justify actions. It is about applying knowledge in order to solve problems, essentially thinking like a professional.  
    Science.net is a game based on the successes of this journalism practicum. It is an epistemic game aimed at middle school students, where players are asked to take on the role of a journalist and create a series of science related news stories for an online newsmagazine. The game revolves around developing the same key elements as the journalism practicum: identity, skills, knowledge, epistemology and values. So much of journalism is about following a set of rules- both stylistic and formulaic. The game uses these rules as a framework. The game also explores how to be a journalist in the following ways: how to follow a lead, writing to formula, writing as a watchdog, writing for story, reflecting on action through war stories, news meeting, and copy editing. It also focuses on values important to journalism ethics, such as verifying sources and being objective in the writing. By the end of each of the case studies, both the journalism and middle school students developed a strong identity of being a journalist, which continued long after the case studies. Shaffer makes the point that when they act and feel like journalists, they end up thinking like journalist. As he concludes, “the point is not to train young people to be professionals, but to train them to be the kind of people  who can think like professionals when they want and need to be” (p. 165).
    My thoughts on this game is that it is probably the one game mentioned in the book that I probably wouldn’t be excited to play. Namely because a large amount of it focuses on writing. I hated writing more than anything else when I was in middle school.  Like the debate game, I think science.net can be done without actually having the software. When I was in eighth grade, we did a month long journalism project where as a class we made a newspaper. I am sure it was not nearly as in depth as in science.net, but we did all the same things as in the game. We developed a variety of stories and did copy editing, worked on layout and printing. My teacher used to be a journalist for many years and was known for her journalism unit. She also was the advisor for the school paper. The point I am making is that the concept of thinking and working like a professional that Shaffer makes in this chapter doesn’t seem to be as tied to the technology as in other chapters. Since he doesn’t go into much detail about the actual game interface, it is hard to know for sure, but I feel any student who works on the school paper would get the same experience as playing this game.